Guns and roses
User: Duke Byrnstein, a rich hunter that challenges people to "hunts" in his stand's jungle.
Destruction: B
Speed: E
Learning: S
Precision: S
Duration: S
Distance: B
Appearance: A jungle surrounding a large plant bulb (about as big as a car) with lots of vines, a suit, and a
large powerful handgun. Visible by normal people.
Abilities:
The user can spawn the jungle in any fertile land, by planting a seed for a huge carniverous plant and then
pouring hot water on it.
The stand, of course, loses power in extreme heat, dryness, or cold.
The suit allows enhanced strength, abilities, and senses, along with better aim and infrared abilities. The gun can control it's bullets due to small seeds that open in the gun when fired, which pops out small vines that
move around to control it. If the bullet doesn't kill it's target, it will eventually begin to open and tentacles will
spread outand slowly start to take over the body part it hit. once this happens, that body part will be useless
to the victim.
Anywhere from the jungle floor, the plant it spawned from's vines can spring up and capture people.
The main plant's pod hides a room much like the stand Mr. President's.
Stone cold Crazy
User: Ronnie, a professional drummer.
Destruction: B
Speed: A+
Learning: D
Precision: B
Duration: S
Distance: C
Appearance: A short, but long armed somewhat humanoid stand with a spraygun strapped to the top of each arm.
Abilities/details:
Very fast, owned by a drummer, and can control kinetic energy on objects.
It's not very strong or accurate, but still enough to do some damage.
It has a spraygun on it's right hand, and whatever part of a person's body hit by it will start to harden and
eventually turn to stone. Stone cold keeps the antidote on his left hand, and he offers a challenge: if you can
catch him and get the antidote, you can keep it and use it on anybody else effected before the battle
resumes.
Stone cold can synchronize perfectly with his user's drum beat for maximum performance.
The sprayguns are detachable, and the user is only immune to the petrifying attack if Stone cold is in control
of the spraygun.
Crackerbox palace
User: George Palazzo, a shy, short, ugly, and fat, master architect with a knack for birds and an inferiority
complex.
Destruction: ??
Speed: ??
Learning: ??
Precision: ??
Duration: S
Distance: C
Appearance: A giant mansion
Abilities:
Kind of like tenore sax, it can slide around and change it's rooms and decor, etc, and it's traps and deadly
features
.
The walls, floors, and objects created by it can turn into crackers and break, lots of times leading to a deadly trap or something. If a person gets trapped in by 4 walls, he gets affected, and starts stiffening. Then eventually, he's paralyzed and turns into a little cracker
He can be brought back as long as the cracker is barely damaged, if he is either quickly taken out of the stand's reach and doused and then given plenty of cold water, or if it's inside when the stand is defeated.
The user sits at the top of crackerbox palace and commands everything through blueprints through
blueprints that correspond to whatever happens to the house, and vice-versa.
Crazy Train
User: Austin Treno, who could use a shower, haircut, and a shave. He's also pretty sick-minded and carries
around a shovel.
Destruction: S
Speed: A+
Learning: C
Precision: E
Duration: A
Distance: D
Appearance: An old demonic-looking locomotive.
Abilities:
The closer an enemy gets to the front of the train, the more insane they start to get. The faster it goes, the faster they go.
Crazy train was created with a segment of an arrow and a broken down old train full of stray animals, so now these animals are minor "attendant" stand users.
Crazy train can also mentally connect to a person, and the faster the train goes, the faster everything about
them goes. Slower does the opposite of that attack. If they don't get disconnected, they'll die of fatigue or heart attack. If the train comes to a sudden halt, they die. To disconnect somebody, you need to track down the "attendant" stands (owned by various stray animals) and destroy two of them, severing the link enough for a person to escape.
It can also make a person relive moments in their life which were physically and emotionally painful. It can go
into a "Nightmare world", basically just a dark realm. If a person tries to escape, they are knocked asleep, at
which point the user kills them in their dreams.
Black Queen
User: Black Queen is owned by a blind, mute, and deaf young girl called "Black Queen" herself. The stand
contains a soul who is apparently the girl's mother.
Destruction: S
Speed: S
Learning: S
Precision: S
Duration: S
Distance: S
Appearance: Floating Black cloaked humanoid stand with a crystal sphere embedded in it's stomach, a black
WWII gas mask, and a crown.
It can kill through shadows, dreams, reflections, and read people's minds to a certain extent.
It can detect all sorts of ways to get itself around, and do Cream-style dimensional attacks and swallow it's
user to protect her and to sneak up and kill enemies.
The stand can also be used to grab people's souls and either kill them or make them a stand user a la Black
Sabbath. Also, the stand can merge with a single soul.
Nowhere man
User: Dunkler Einsiedler, a small hermit who's really persuasive.
Destruction: E
Speed: A
Learning: C
Precision: S
Duration: ??
Distance: ??
Appearance: Humanoid stand/suit with sound dampers on it.
Abilities: Invisibility, sound dampers, smell dampers, can make you forget what he just did, teleportation, cream style abilities to a smaller extent. Nowhere man can be worn like a suit or used independently, but in suit mode it cools body heat.
Hotel California
User: Nessuno, a lonely, insane, sick man with greasy hair and a tacky suit.
Destruction: B
Speed: E
Learning: A
Precision: ??
Duration: S
Distance: B (just inside the hotel)
Appearance: A seedy and dark independant hotel, and a collection of knives and blades Nessuno carries around.
Abilities:
Hotel California is just a controllable hotel(Like Strength was a boat).
The user can also move through the hotel like the ape could move through Strength, and carry around a LARGE collection of knives and blades (lots of big ones
) that can pierce through stands.
If a stand makes contact with the hotel walls, it's weakened inside the hotel.
Prophet Song
User: Kuroi, a chained up prophet with long black hair and 5 different personalities, controlled by his stand.
Destruction: N/A
Speed: N/A
Learning: A+
Precision: N/A
Duration: A+
Distance: S
Appearance: 4 masked and cloaked figures, each with a different mask and headpiece
These masks can enter people's dreams and influence them, cause them to fall asleep, and most importantly,
foretell prophecies.
They can cause a field around them, making stands in this area near useless, and stop kinetic energy and attacks directed towards them.
They prophesize by telling people in strange and vague ways.
War
User: Axl, basic lowrider guy.
Destruction: A
Speed: A+
Learning: D
Precision: D
Duration: A
Distance: S
Appearance: A demonic looking lowrider.
It utilizes it's car parts as various deadly weapons and regenerates them, and it's hydraulics, which allow it to
jump High and far. It's also INCREDIBLY fast. It can also spew gas and grow spikes like Wheel of Fortune.
A la Christine, the car repairs itself as the odometer goes backwards.
Steel Wheels
User: Thurgood, biker-style guy.
Destruction: A
Speed: A
Learning: B
Precision: D
Duration: A+
Distance: A+
Appearance/abilities: A really powerful motorcycle, an armored suit, and a gang of bikers (like Bad company,
except a biker gang), and are armed with plenty of chains, pipes, hammers, crowbars, nails, and other melee weapons.
The user gets very slight damage from a stand biker getting killed. IE, if a biker was to get stabbed in the
gut, the user would get a red mark on his gut in the exact same place. If the biker was stabbed to death in
that same spot, he would start to bleed some. If another biker is hit in the same spot, or in a spot over an older wound, the part of the wound it went over would bleed some more.
Particle man:
User: Unknown
Destruction: B
Speed: A
Learning: N/A
Precision: S
Duration: S
Distance: S
Appearance: A Red and White humanoid stand with yellow armor pads.
Abilities: Particle man can basically make itself bigger or smaller, and go through objects and change it's
structure.