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Post by st4rpl4tinum on Apr 22, 2003 22:03:56 GMT -5
I can only DL the first video, the other two give me dead links. So what I'm talking about will be only from the first video.
My first question is how to do Dio's combo near the beginning, where it looks like The World is just constantly doing qcb+a over and over (just the first part without the follow-up)?
That thing takes like an INSANE amount of damage, comparable to this, which most of you have probably figured out:
max supers, opponent should be on the ground when time stops Time Stop--> 3 knive throws (preferably very close but not hit) -->QUICKLY do overhead tanker explosion....
Tokiyo Tomare, and watch them die ^_^.
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DrunkenDragon
1-star Stand User
Uh-oh Chongo!, IT'S DANGER ISLAND TIME!!
Posts: 43
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Post by DrunkenDragon on Jun 24, 2003 0:56:50 GMT -5
you never have to do the follow ups in the any version, but in the dc version they have different strength follow ups. but yeah, maybe that was the ps1 version because if you notice how his super meter goes down a level each time he does it. its because they are cancling the special into tandem (qcb+s) but then doing nothing, now you see, in the DC version you HAVE to do things because it makes the game pause, if i remember correctly in the ps1 version you dont have to do anything.
lol look at my sig for my fav jotaro combo. the rest of the combos in the video have to do with crazy timeing and execution and over looked capcom lazyness (such as the easy pet shop infinite).
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Post by st4rpl4tinum on Jul 29, 2003 6:40:19 GMT -5
--> --> It took me around 4 minutes to understand what you just said, I had to read your post twice, lol. I see now, I'll have to go try that out. As far as your Jotaro combo goes, is it something like this: (I'm just not sure what the abbreviations are of) Jumping Hard attack, Low attack, Low attack, qcb+M cancel into up forward High attack, Crouching Low, Low attack, forward + Medium attack, qcb+S, repeat...? And the attacks with nothing before mean they are standing? I'm thinking this is for the ps1, because of the tandem and repeat? (Do nothing after tandem, and repeat.) Oh well, you'll probably never read this topic again, I know I never do...
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DrunkenDragon
1-star Stand User
Uh-oh Chongo!, IT'S DANGER ISLAND TIME!!
Posts: 43
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Post by DrunkenDragon on Jul 29, 2003 12:56:18 GMT -5
sorry, i use tekken notations (they make more sense than most capcom notations) the jotaro combo is basicly jump in H (hard attack), land, crouching L (light attack) crouching L the mach orah (qcb+m) then you tap u/f to hop slightly and do another jump in h (which is hard to time) into different thigns (such as a tandem attack then you can combo from that, or a different variation of that)
in the ps1 version you can do m,m qcb+m qcf+m then do a jump in with jotaro to knock them out of the last hit of the orah orah (so they dont get knocked down) (again, that is after the tandem) in dc i dont think many characters can use tandem correctly for combos. (i know joseph can)
heres a combo: Jump in H, land L,L,f+m qcb+m dash standing strings or jumping strings afterwards, you can also start the combo from any hit in it if your close enough.
(i check back on threads = P)
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